Ascendant: Ethical gacha
So far, this is just an idea. There is still a LOT to work out. This announcement post is effectively the start of the project.
So I'm looking for people interested in helping make it happen. For now, all I really want is design; weekly meetings (xmpp or matrix or something - that's the first thing to decide), sit down and spitball stuff. I don't mind people who just have opinions on others' ideas.
I'd especially like a representative of each gacha in existence, to explain how it works, which parts are good/bad, etc.
I, myself, can represent GFL, Witch Weapon (dead), Fallen Princess (dead) and MOE Can Change.
Please tag in anyone you think is relevant.
What I have so far:
Pretty much only fluff. Ascendant is a game about repopulating the now-divine human race, after they nearly went extinct. (AKA: BREED WAIFUS)
It will be a generic monstergirl setting, because for some reason that doesn't yet exist. The girls (and guys) will be arranged in 6 factions.
It will be a multiplayer game, not a singleplayer game with supports. This means that the game must necessarily support 2p co-op, which quickly implies
#p co-op. It will also have pvp, which ideally should work the same. That, too, should support 3+ players.
It will not have chosen one syndrome. Players are divine beings, and thus quite capable, but they are not the only one.
Players will have their own pocket dimension to store waifus/husbandos in, but will have to accumulate and customise rooms for them so they can actually live. (With a permanent 2 flex rooms where anyone can live at baseline level, divine magic.)
Waifus will eventually age and die, so any investment in them should be able to be passed down the generations. I chose this because players should be reasonably frequently breeding new waifus, and I don't want their roster to bloat out super fast.
When breeding, there is a tiny chance (probably some ways to influence, cash shop item to override it) to birth a new ascendant; this is an invite code, the game is invite-only. If they don't have anyone to give it to, they can adopt someone that registered without a code. (And as that queue gets bigger, the game will more strongly encourage they do so.)
Players themselves can take on a monstergirl/boy form, and must do so to breed with them, and generally participate in the game.
It must be possible to play the game (clear all pve content) with only one faction, one race, and playing as one sex. It does not have to be easy, and of course, pvp always favours optimal builds.
The game should have some easy hatred stuff (like "deal 3x damage to centaurs" type thing), so that if you correctly predict what the opponent is running, you should be able to win easily. This is to prevent a stale meta.
Game is open-source, should not be scummy (but still profitable), have native desktop clients, support third-party clients, etc.
What still needs to be done, design-wise:
- Define the factions, such that every type of monstergirl/boy can be clearly categorised in one of them
- Actual gameplay
- How the story will work (probably going to borrow from Guns of Icarus - players work for factions, and then we write whatever the outcome is, this on top of waifu stories)
- How to make waifus be interesting without introducing a massive content burden
I've probably missed a bunch of stuff. Once we start a design doc I should slowly remember them.
@poopernova @okuu @Saber @Meemoo @Gundog @DrRyanSkelton @mk2boogaloo @awoo