Fixed a few more bugs in my game project but still need to fix a problem with a copy of the commander rendering on the screen while not updating the state of its buildings or units.
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@dwarvenallfather My guess it's probably the copy function, when you copied it generated new subobjects. It should instead just create pointers to the existing sub ones.

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Oh I know it's not that as I had to implement in kind of a fucked up way to get testing a cell working. It's something wrong with my copying the local commander from the cell to the world for testing. I probably just need to stop rendering the local commanders, which stores all units and buildings for a cell.
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