How to use the link memory system

Links - Connect each noun in the list with the next noun by creating a story that you can visualize with your five senses using any verbs you choose to link the nouns

Example list

1 sword

2 waffle

3 car

4 eggs

5 shoe

Imagine a Israeli Defense Force fighter using a sword made out of waffles to steal a car made out of waffles and then crashing the car into a Palestinian civilian who drops eggs on their shoe, imagine the eggs stuck to the shoe

@shortstories Grand Archive, a trading card game.
When you play a card, you pay its (integer) cost by placing other cards from your hand face-down into a zone called "memory". You then spend those cards at the start of the next turn to pull from your material deck, and the rest return to hand.
So link memory should be something about... You and target player merge memory, I guess.
@shortstories Oh yeah, it'd be a keyword on cards in the material deck, if it has link memory then you shuffle memory from target player into yours and spend them, then return all cards to owner's hand.
This would cause problems with sleeves but whatever.
@shortstories (And you could have cards that say "cards you materialise have link memory" ofc.)

@Zergling_man

The peg memory system is better for memorizing things because you can know which item on a list is assigned to what number on the list without going through the entire story

But to use the oeg system you have to imagine a noun for each number

Then you combine the noun associated with the number with the item you have to memorize for that numbers place on the list by making up a story similar to the link method

@shortstories Hmm, actually, maybe it only spends from the opponent's memory. That way you don't have to worry about mixing cards from different decks, but... Maybe it's too strong like that. Maybe link memory only allows you to spend at most 1 card from opponent's memory (since it gives them recollection, it lets them play more stuff, but also potentially fucks up their next materialise if they don't have anything to play before their next turn, so that benefit isn't that significant).
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