@noyoushutthefuckupdad thank you for the info going to give it a try.

@37712 I realize I'm committing gamer blasphemy here, but I like Alundra more than Ocarina of Time.

2d supremacy.

@noyoushutthefuckupdad my brother in Christ, you are talking to someone who regrettably has missed out on everything PlayStation related in his childhood and I am trying to catch up. So any suggestions are welcomed.

@37712 Final Fantasy Tactics if you haven't. probably my favorite PS1 game.
@noyoushutthefuckupdad @37712 i really like alundra but every time i played it i ended up stopping in the middle of the same dungeon / temple. the one with ALL the sliding block puzzles.
@tomey @37712 I love pushing blocks in video games, it sooths my autism, but I can understand why some people might not like it.
@SuperLutheran @37712 @tomey got addicted to Lolo when I was a kid. I still replay the NES trilogy once in awhile.
My mom and I would play Lolo together when I was a kid. We had 1 and 3, and we finished 1 but never 3. The levels got super complicated later on in 3. I've considered making a Lolo clone for Game Boy using GB Studio, but until now I was never sure of an audience for it.
I'm aware of the GB Lolo. I'm merely saying that I would like to make something like it. I would use different assets and such. It would merely be a little thing to add to my project portfolio and to practice making stuff in GB Studio.
@nine2fivestudio @37712 @SuperLutheran @tomey please message me when you create it. I'd love to play more Lolo games.
@nine2fivestudio @noyoushutthefuckupdad @37712 @SuperLutheran @tomey an important fault to avoid in puzzle games, which I've seen in Lolo-like games especially, is publishing your game design tests as a 'tutorial'.

level 1. here's feature #1
level 2. here's feature #2
level 3. here's feature #3

it immediately feels like a slog to go through these completely challenge-free levels that each introduce a single new thing or a single new variation on a thing. "When is the game going to start? Am I even going to remember feature #2 when the game finally starts after the introduction of feature #53?"

What's preferable is enough features to start the game with some puzzles, and then as new things appear, those new things should be worth some puzzles. Lolo on the NES had 99 levels but it wasn't 99 features across 99 tutorials.
@noyoushutthefuckupdad @37712 @tomey Good stuff, the NES one has been good for Saturday mornings hanging out with my kids
@nine2fivestudio @37712 @SuperLutheran @tomey those aren't my pics. but maybe you could hire someone on Etsy to make them,
I don't really use Etsy, but I'll keep the project in mind. Thanks! Now I have to figure out how to move blocks in GB Studio the way Lolo does...
@noyoushutthefuckupdad @tomey @37712 the original work simulator

do you have german ancestry perchance
@hakui @37712 @tomey naw, it's just the 'tism. making blocks stack up properly feels good. if I were younger, I would have been addicted to Minecraft for sure.
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Merovingian Club

A club for red-pilled exiles.