@Lorgar @Zeb

Dragon Kings

A mage psionicist who is a human or half Elf can become a dragon enabling them to cast level 10 spells that take months of preparation

Level 9 and below spells are for normal people and do not take months of preparation

Dark Sun Dragon Kings has a combat system for entire armies to be resolved quickly and the combat is not slow

It was in Advanced Dungeons and Dragons before this new stuff

Also some book maybe the priest handbook let players become deities

@Lorgar @Zeb

In advanced dungeon and dragons 2nd edition unless something like haste was involved

fighters who were specialists got maybe five attacks at most and that was that

Mages only got to cast one spell per round

Entire armies worth of combat could be quickly resolved with dragon king rules as I already mentioned

There were special rules for a high level fighter to quickly resolve combat with multiple low level opponents

If you want faster combat learn AD&D 2nd edition

@shortstories @Lorgar @Zeb For five attacks you just roll 5d20 at once.

I've also seen (and been) someone who rolls attack+damage in go. High speed optimism.

@Lorgar @shortstories @Zeb I'm so tired of 5e.
I was enjoying Traveller, though. Sadly my GM for that is a bit of an anxiety sperg.

Also, he wanted to do other things and we kept referencing the online Traveller map, which has short wirteups for the planets/systems we were in.

@shortstories @Lorgar @Zeb It's... It's Traveller. It's also been around since about the 70s. Current version is Mongoose Second Edition.

It's also got a freebie, compatible system called Cepheus Engine, which is bit more setting agnostic.

(Cont)

@shortstories @Lorgar @Zeb Older versions gained some notoriety because you could die during character creation, something which the M2GE (current) version avoids.

It's a random chart life path system, so getting exactly what you want can be a bit tricky, but you get baked in Cliff Notes for a backstory. One of the splatbooks adds a point buy system, but we never used it.

Elevator pitch for the game: Humanity has spread to the stars and you're having a midlife crisis in spaaaaaaaaaaace! Your character has spent usually around four to seven blocks of four year terms in some sort of profession(s), and decided to become a Traveller (roll credits), basically a space murderhobo trader/drifter/merc/explorer/researcher.... Kinda depends on the campaign.

Interstellar travel has an interesting quirk: It takes seven days to jump between star systems, so there's built in down time if you're doing a default style campaign.

Our last campaign consisted of a couple of retired military officers, a prior-duty Space Mormon cop (he was a meter maid), a guy with a rich benefactor who went kinda loopy and started petting inanimate objects while wrapped in a blanket (the GM kept fucking with his character because the player kept scheduling other things during our normal game time), and a layabout who spent ~20 years ferrying space mail back and forth (see the above aboyt one week travel times), but this qualified him for a loaner ship from the Scout Service.

... we just had to go get it after the last crew left it on top of an active volcano a mountain, stripped it for parts, fucked off somewhere else, and got jailed for it.

@shortstories @Lorgar @Zeb Traveller: Midlife crisis in Spaaaaace (a common campaign is basically Firefly well before Joss Whedon was out of high school). It has 50 years of setting written for it as well as large swathes of undefined space for a GM to populate.

Spelljammer: Use a magic space ship to go to other planes planets. 5e rules for actual 'jammers are basically useless (no ship to ship combat, for example).

Planescape: There are random portals all over the city that require random, often unknown trinkets to activate them. If you somehow get down the infinitely tall spire the city is on you can physically travel to other elemental planes.

Also, you should totally proposition The Lady of Pain if you see her. pic rel

@Lorgar @Zeb

I think a bunch of the old handbooks were online for free

There is a problem in that they changed psionic rules, I think they made them better but you have to use the table in the new chart and then read the description in the old manuals and you might end up using approximately four different psionic manuals if you want to read the descriptions of all the powers

The original manual plus three dark sun manuals

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