Context
Is this for writing a program
For playing a game with physical cards
For playing a card game on computers
For playing a computer game
For the military
OK I can not help you but that added detail might help other people who can help you understand the context so that they can help you
@Zergling_man
It is common to use tokens in magic the gathering
So if there is something symbolicly erepresented with a card but you can not transfer the physical card to more than one place you could use tokens
But the problem is knowing which token goes with which card if there are more than one card & more than one token
Maybe you could have a colored card for the original and make photocopies that are black and white to represent duplicates
More over you could write notes on photocopies
When I read this
"If you shoot a 3-range gun at 6-range, how do you know it fizzles after 3 turns"
I already assumed you had a map and a projectile moved at 1 tile per turn and that a 3 range gun can move 3 tiles and then it fizzles out because it ran out of range
You were talking about whether or not you included a map but I assumed that you already planned one by that cimment
There are three rotational directions and three translational ( moving in a straight line ) directions in standard Euclidean geometry based on real world stuff
Will there be rotation where you change what direction the ship is facing but keep it in the same coordinates
Do you want to limit yourself to only 2 dimensional space with 2 directions of translation and 1 direction of rotation
Or 1 dimension
I am counting the a direction and it's pposite as one direction
In magic the gathering I assume it is like melee combat when one summoned unit fights another but your spells are kind of like missiles or lasers or ranged weapons because they can hit any target and can not be blocked by anither unit from hitting a target
Some spells are slower than others like lasers vs missiles because they act on different phases of the turn
In battle buddies card game there are sort of 2 dimensions and it is kind of like a card game but kind of like a board game
Since the two players are facing each other it sort of creates another dimension
Basicly there are 6 spots for units ( except maybe advanced exceptions like the chaos flag? )
Left right or center is one dimension
& near the player or near the enemy is the other dimension
Battle buddies card game had maybe one or two TV series
I probablt meant buddyfight when I said battle buddies
I never played the game but I watched the TV series
I believe they no longer sell cards
I think the battle buddies link you sent me is different than
future card buddy fight
I meant buddy fight
So if the ship can rotate and stay in the same place than do all the other ships stay the same distance from it but change coordinates or do they maintain the same coordinates
I think using relative coordinates for each ship is much more complicated than putting the ships physically on a chess or checker board or graph paper using absolute coordinates so that people do not have to do math calculations on relative coordinates every turn
"I wonder if I can't make movements reciprocal"
Let's say you could do that?
What percent of the population that did not take vector calculus would understand that and get the correct answer in less than 1 minute at least 95% of the time?
Fit three checker boards in a box and make them thin not like a thick chess board
Each ship has three figurines
Put one copy of each ship on a eight by eight checker board
Place the boards horizontally not vertically stacked on each other
Each board represents two out of the three dimensional coordinates
Every time a ship moves 1 tile in 1 dimension it should move on two of the boards but stay the same place in the third board
wrap around at end
remember Ihelped you
Why 3 egg timers instead of 1 ?
Is it so you do not need to replace or refund unless all 3 timers break?
Or will the timers time different things at the same time?
What if instead of coordinates you have a card called dodge
And make the dodge card work better forv small ships
Maybe smaller ships can dodge more missiles per card
I'm not sure I like that yet, maybe bigger ships have different damage decks for different types and directions of attack.