@[email protected] @[email protected] He went from being a cool free software supporter to becoming a Facebook employee (Oculus) and now he works at a stupid fucking AI bubble startup or whatever. Not very based at all.

@SuperDicq @lain @nyanide He never supported free software - I've only seen him write about "open source".
@SuperDicq @lain @nyanide >"I wish I could have licensed the Id source code releases as BSD. The GPL virality wound up being a net negative, and more value would have come from BSD. My partners would never have gone for it, though... I touched on that recently with the comment about open source culture and game dev; the best aspects of GPL work didn't manifest, but tons of opportunities to just copy-paste-modify were lost due to license concerns. It is possible that some of the source ports wouldn't have been as open, but I'm pretty sure there would have been more total users of the code, likely making the amount shared in the open still greater. I'm still supportive of lots of GPL work, but I don't think the restrictions helped in this particular case".
It doesn't seem Carmack even wanted to publish the source code - it appears that his partners asked him for decades to stop doing the wrong thing and he finally partially did so.

BSD 3-clause has the same license notice requirements as the GPLv2-or-later in the case of copy-paste-modify and it's odd that John wouldn't realize this - I smell lies to further a proprietary agenda.

@[email protected] @[email protected] @[email protected] @[email protected] I see what you're trying to imply but I personally don't believe that's what matters.

If you really want to which game engine is the best based on numbers I'd still say IdTech is the best because it offers the most amount of free software videogames to play, unlike Godot or Torque which mostly produces proprietary games which are not useful to anyone.

@SuperDicq @lain @Suiseiseki @nyanide That's also why they're so heavily used. There's also a damn good reason why this is the case:
https://sev-notes.blogspot.com/2009/06/gpl-scummvm-and-violations.html
https://arstechnica.com/gaming/2012/01/maniac-tentacle-mindbenders-of-atlantis-how-scummvm-kept-adventure-gaming-alive/

"Atari denied everything and prepared for litigation. It turned out that nobody except the developers knew about the inclusion of ScummVM in the code. Discussions progressed nicely until the Atari lawyers learned that Nintendo explicitly prohibited the use of open-source software with the Wii SDK. The best defense is a good offense, as the saying goes, so Atari's lawyers went after the ScummVM team instead. Parts of ScummVM, which is basically a collection of game engines, were developed based on original source code provided by the holders of intellectual property rights for certain engines, but much of it came from reverse engineering—which may be illegal under certain circumstances. The ScummVM team was confident that their reverse engineering techniques were legal, but proving this in court would be both expensive and time-consuming. So they sought settlement."

@[email protected] @[email protected] @[email protected] @[email protected] This entire ScummVM situation could've been avoided if they did the right thing and developed free software in the first place.

Especially considering games like Freddi Fish were targeted towards children they really should be free software. Selling proprietary software to children is child abuse in my opinion.

If you license your software under a pushover license so "more people use it", that is not a good thing if the people end up using it for proprietary software.

This is a net negative to the world. Less usage, while ensuring it stays free as in freedom, would be a lot more beneficial.

@SuperDicq @lain @Suiseiseki @nyanide but how do you make it work when the console SDK forbids using it? you're not gonna get Nintendo/MSFT/Sony to budge when you gotta do NDA bullshit to even develop for these consoles.

Oh and the last open console that didn't require you to take the NDA dick up your ass became the butt of jokes.

@[email protected] @[email protected] @[email protected] @[email protected]

how do you make it work when the console SDK forbids using it?

You don't.

If game developers actually stopped licking the boots of console manufacturers, these stupid rules would go away immediately.

You just say "If you give me unreasonable rules, I will not develop software for your hardware". If enough people do, the rules will go away. These consoles won't sell if nobody makes games for them.

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@SuperDicq @lain @Suiseiseki @PurpCat @nyanide

1 Kikes can hire Indians to make games

2 I believe John Carmack of iID software would put out free games where the first game in a series was free as a form of advertisement but you had tp pay for the rest of them if you wanted to play the other games in the series.

I believe they would make a massive number of commander keen games and the first commander keen and maybe some of the other but not all of the commander keen games were free

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@shortstories @SuperDicq @lain @PurpCat @nyanide The games were never free.

There was proprietary trialware, where only the first level was in the game - you needed to get a copy of the full game and start again to continue, which was also proprietary.
@Suiseiseki @nyanide @lain @shortstories @SuperDicq nah first "episode", since Doom and Quake would be split into "episodes" with a collection of levels, and episode 1 was the free one.
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