@Tfmonkey Ran HeroQuest game,Wizard cast Tempest on Monster”small whirlwind envelops monster it misses next turn.”Wizard next turn stabs it Insists it is under the whirlwind spell still and can’t defend,my daughters were the heroes and females don’t understand logic,”I exclaimed how come girls don’t understand the rules” but I will allow it,because arguing with females sneaky nature is pointless they interpret things different and it was her birthday

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@Scubbie when it comes to RPGs its more about cooperative storytelling and not a competition between the DM and players and as long as what they want to do sounds cool and will make the game fun and memorable, do it.

You could always add more monsters if the players get too cocky.

@Tfmonkey Exactly,but female nature has changed role playing games the rules have been dumbed down in the D&D beyond by Wizard of the coast for instance because if it is to complicated females would lose interest and they want to include females into this space for profits

@Tfmonkey I know it doesn’t seem like it matters but it is just another male space that has been infiltrated by chameleons, so It does matter, logical war game rules should not be subverted by my daughters,That I taught to infiltrate this space, and I require for my daughters,a new Harley Davidson and new 4X4 pickup truck with 12k towing capacity for their daddy as a dowry the south can’t rise again if daddy ain’t rolling.

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Merovingian Club

A club for red-pilled exiles.