D&D Why nobody reaches level 20
https://www.youtube.com/shorts/hrM31t78dWY
@Zeb XD
Dragon Kings
A mage psionicist who is a human or half Elf can become a dragon enabling them to cast level 10 spells that take months of preparation
Level 9 and below spells are for normal people and do not take months of preparation
Dark Sun Dragon Kings has a combat system for entire armies to be resolved quickly and the combat is not slow
It was in Advanced Dungeons and Dragons before this new stuff
Also some book maybe the priest handbook let players become deities
In advanced dungeon and dragons 2nd edition unless something like haste was involved
fighters who were specialists got maybe five attacks at most and that was that
Mages only got to cast one spell per round
Entire armies worth of combat could be quickly resolved with dragon king rules as I already mentioned
There were special rules for a high level fighter to quickly resolve combat with multiple low level opponents
If you want faster combat learn AD&D 2nd edition
@shortstories @Lorgar @Zeb For five attacks you just roll 5d20 at once.
I've also seen (and been) someone who rolls attack+damage in go. High speed optimism.
@brimshae @shortstories @Zeb it's been too long since I've played DnD.
@Lorgar @shortstories @Zeb I'm so tired of 5e.
I was enjoying Traveller, though. Sadly my GM for that is a bit of an anxiety sperg.
Also, he wanted to do other things and we kept referencing the online Traveller map, which has short wirteups for the planets/systems we were in.
@shortstories @Lorgar @Zeb It's... It's Traveller. It's also been around since about the 70s. Current version is Mongoose Second Edition.
It's also got a freebie, compatible system called Cepheus Engine, which is bit more setting agnostic.
(Cont)
@shortstories @Lorgar @Zeb Traveller: Midlife crisis in Spaaaaace (a common campaign is basically Firefly well before Joss Whedon was out of high school). It has 50 years of setting written for it as well as large swathes of undefined space for a GM to populate.
Spelljammer: Use a magic space ship to go to other planes planets. 5e rules for actual 'jammers are basically useless (no ship to ship combat, for example).
Planescape: There are random portals all over the city that require random, often unknown trinkets to activate them. If you somehow get down the infinitely tall spire the city is on you can physically travel to other elemental planes.
Also, you should totally proposition The Lady of Pain if you see her. pic rel