@[email protected] @[email protected] Unfortunately John Carmack is quite an asshole nowadays.
@[email protected] @[email protected] He went from being a cool free software supporter to becoming a Facebook employee (Oculus) and now he works at a stupid fucking AI bubble startup or whatever. Not very based at all.
@[email protected] @[email protected] @[email protected] @[email protected] Because these free game engines are actively being maintained still?
@[email protected] @[email protected] @[email protected] @[email protected] I see what you're trying to imply but I personally don't believe that's what matters.
If you really want to which game engine is the best based on numbers I'd still say IdTech is the best because it offers the most amount of free software videogames to play, unlike Godot or Torque which mostly produces proprietary games which are not useful to anyone.
@[email protected] @[email protected] @[email protected] @[email protected] This entire ScummVM situation could've been avoided if they did the right thing and developed free software in the first place.
Especially considering games like Freddi Fish were targeted towards children they really should be free software. Selling proprietary software to children is child abuse in my opinion.
If you license your software under a pushover license so "more people use it", that is not a good thing if the people end up using it for proprietary software.
This is a net negative to the world. Less usage, while ensuring it stays free as in freedom, would be a lot more beneficial.
@SuperDicq @lain @Suiseiseki @PurpCat @nyanide
1 Kikes can hire Indians to make games
2 I believe John Carmack of iID software would put out free games where the first game in a series was free as a form of advertisement but you had tp pay for the rest of them if you wanted to play the other games in the series.
I believe they would make a massive number of commander keen games and the first commander keen and maybe some of the other but not all of the commander keen games were free
There was proprietary trialware, where only the first level was in the game - you needed to get a copy of the full game and start again to continue, which was also proprietary.