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@Zergling_man

And you do not necessarily need to give missiles finite ammo that is just a possibility

Also if missiles move at a slow spped then you need to decide if lasers can destroy missiles and if another missile can destroy a missile

And if missiles and or lasers pass through one another or block one another

@Zergling_man

I am not necessarily saying you should copy mech warrior heat mechanics that is just a possibility

Other possibilities might be missiles do more damage than lasers

Missiles can block lasers and keep on going but lasers can not destroy missiles

You have to wait longer between firing lasers compared to missiles

If you choose you can launch all your missiles in one turn but then you will run out if there is a finite supply

There are all these optional possibilities & more

@Zergling_man

If you fire the laser to often in those mech warrior computer games your mech shuts down if it gets to hot which does not happen with missiles but they can run out

@Zergling_man

In sone Mech warrior computer game missiles do not require heat sinks but have finite ammo and take longer to hit the target

Lasers have unlimited ammo and hit the target instantly but heat the mech up and require heat sinks

Small, Medium and Large lasers each have different benefits and side effects that do not involve price

@Zergling_man

If they do not know where a missile is until it hits them and a missile is slow then maybe they could fire multiple missiles one each turn and they get surprised by getting potentially hit multiple times

Where as since the laser hits right away they might know where the person who fired it is the moment they get hit which would prevent getting multiple surprise shots lined up in a row

@Zergling_man

Capturing a ship should provide some benefit because you can capture the crew without killing them or because you can capture the ship and either take it over and contro! it or at least harvest the parts

Either the saw can do more damage than a missile or alternatively be a way to invade a ship captured in a net or maybe cut enemy nets

A missile might do more damage than a laser or maybe have no recharge time between firing or some benefit other than price

Hitler Jujutsu Moveset (me lol):
Regular Technique - They Deserved It - Increases all damage dealt in the previous 1488 seconds
Reverse Curse Technique - Didn't Happen - Undoes all damage received in the last 1488 seconds
Secret Technique - It'll Happen Again - Increases reflexes, movement speed, and durability 1488%
Domain Expansion - Zyklon Shoah - Summons a 1:1 scale of Auschwitz, guaranteed hit effect is strong gas, opponent is trapped in the confines of an indestructible wooden shower
Divine Art - Aryan Spirit - Summons a shikigami that looks like a biblically accurate angel wielding the Lance of Longinus, can utilize all previously mentioned skills at an increased level

I am on record as having NOT voted for this.

Hear me out though?

What if we make a potato boat with a cat cannon? 🤔

@Zergling_man

What would be the benefit of capturing a ship with a net versus destroying them with a missile?

What would be the benefit of using a buzzsaw to cut a ship vs using a missile?

What would be the benefit of using a missile vs using a laser?

sounds like israel's anti ballistic missile defense are failing

@Zergling_man

Can ships have melee weapons like how the batmobile can turn into a jet or plane and then pull out a claw to grab someone's car and hang them over a lake while flying and threatening to drop them

Maybe like a buzzsaw or claw or giant net to catch other ships

Although a net could be a missile weapon if you launch it but a meled weapon if it is attached like a giant butterfly net

.Sure it would not work in real life but neither do space ships

You could make it a "energy" net

A more PURE, more PSYCHEDELIC, fusion of the GOVERNED and the UNGOVERNED!

@Zergling_man

So if you move towards a target while firing missiles the missiles should move faster and thus not get doppler shifted

But because the velocity of light is not dependent on the speed of it's source it would not move faster as you go towards the target thus making the distance between each shit smaller resulting in doppler shifting

@Zergling_man
So if you fire lasers from really far away but you are moving towards the target they should be doppler shifted

Let's say you fire 1 laser beam every 1 second and you fire 5 times but you are moving at half the speed of light in that medium towards the target

Then the target if it is statiionary relative to the medium of propagation would be hit 5 times but each hit would be half a second apart

Missiles should not doppler shift but at that distance they could nit reach a target

@Zergling_man

Missiles tend to travel faster than bullets I assume so unless they are very far away there still would not be time to dodge missiles for the same reason you can not dodge bullets

And if they are far enough away there will be a delay before you even see them fired because of a finite light speed

And the ship might not even be where you thought it was because it moved before the light emitted from you reached it

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